Tea & Skittles
A blog about programming, games, and other various musings of life.
Tuesday, May 28, 2019
Long time no see...
First I would like to link my Gitlab account, which I no longer use. All that is on there is my Debian dotfiles and the internet start page which I use. To be honest I don't do enough programming to justify having a git account(not to forget that I only program by myself). Because of this I barely used git so I had no need to pay for a subscription to it. So here is that page: https://gitlab.com/TeaSkittle
I also would like to share a simple text adventure I spent some time working on in python. There is a simple cli version(game.py) and an ncurses version(main.py). The ncurses functions a bit weird, but I am not interested in working on the project anymore so it will not be fixed. To play that version use the number keys and enter to select your commands, the cli version functions with text. Here is the game: The Cabin
I hope you enjoy the game, but it is rather simple, I am now working on a more proper text adventure in C which has actual parsing, I will post it here when it is complete. Hopefully this time won't be as long of a wait.
Tuesday, May 29, 2018
cm/360 calculator
Hi there everyone! So after all of this nonsense I have done with improving my aim, one of the things I decided to do was write a simple python script to calculate your centimeter per 360 in Quake. There are better options out there, but I wanted to write one I could use offline(the code is there if you would like to use it offline as well). Its a rather crude and text based program, but I mainly just wanted to practice my python skills. I hope you find this useful, cheers!
Press the play button start, also you can move the script up to see the program a little better.
Also here is a link to a spreadsheet showing top players cm/360, a good reference:
https://docs.google.com/spreadsheets/d/e/2PACX-1vTexLm9MUWV3yqpzW7mDK_Ytkh0KcJNsZSNteIwY1Bqw_XrAD2HxE-swtPpDvyCYCnunmnNqrNdKSsf/pubhtml#
Download the calculator here: cm/360
Wednesday, May 16, 2018
Let's Talk about aim, part 2:
dpi = 800
In-Game Sensitivity = 1.25
Sensitivity = 1
Acceleration = 0.0175
Sensitivity Cap = 1.4
Offset = 1.5
Power = 2
Pre-ScaleX = 1
Pre-ScaleY = 1
Post-ScaleX = 1
Post-ScaleY = 1
AngleAdjustment = 0
AngleSnapping = 0
SpeedCap = 0
FancyOutput = 0
Compared to a lot of players I have seen who use acceleration, this is quite low. So I began experimenting and started out at 1.25 sensitivity and raised it over time. As of writing this post I am using:
dpi = 800
In-Game Sensitivity = 1.5
No Acceleration
After using these settings for a while I found it to be more consistent than using acceleration. But this is just for me, I think acceleration is great for certain players, but we all have different preferences, hands, grip styles, and play styles. For some acceleration is wonderful, for others it may just not be the shoe that fits. With doing a lot of this testing I played many games of instagib, here is a clip of me playing with these current settings that I am quite happy with.
Hope my experimenting helps you in your Quake journey, cheers.
Friday, May 4, 2018
Let's talk about aim
https://docs.google.com/spreadsheets/d/1Xen7wvBiIqZtLwsDuWzjB55QyCtZYQA9pcesxf09NQc/edit#gid=0
One things I concluded after looking at this was that there is not one shoes that fits all. Everyone is different. But a few things did peak my curiosity. Firstly only three of them use a fov higher than 120, and only two of them have one lower than 110. Interesting, so a good sweet spot is somewhere between 110 and 120. I assume that is where a good balance of aim and awareness meet. The second thing I noticed is only 6 of them have a dpi higher than 1000. This inst too surprising as higher dpi tends to be a marketing ploy more than something that has major impact of your performance. Anything higher than 1600 is rather ridiculous. And lastly 6 of them use mouse acceleration. Wait what?
Ya, if you do some research into the older quake games it was very common for high level players to use mouse acceleration. I did a simple search on Reddit and found some good opinions of mouse acceleration.
https://www.reddit.com/r/QuakeLive/comments/5xhgev/why_mouse_accel/
I won't go into much detail but here are the basics:
Pros:
- Ability to do fast flick shots, or 180 degree turns
- Can have low sensitivity for tracking with lighting gun, with high acceleration to flick
- Can be insanely customized to find the perfect sensitivity
- Can play well without having to use a massive mouse-pad
- More difficult to be consistent
- Steep learning curve
- Can take a while to set up the perfect mouse settings
- Can be complicated with setting up at LANs
https://www.youtube.com/watch?v=PmY1OTacEzA
You can download it here as well:
http://mouseaccel.blogspot.com/2015/12/new-method-for-mouse-acceleration.html
I highly recommenced at least giving it a try for a few hours or a few days, I did and honestly it ended up being tremendously helpful to my game. Last night I played a TDM where I got 11 impressive medals, my rail was terrible before I got these settings down. That completely changed my previous notions of mouse acceleration.
Tuesday, May 1, 2018
Welcome to Tea & Skittles
This site has relocated to https://teaskittle.neocities.org/
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Hi there everyone! So after all of this nonsense I have done with improving my aim, one of the things I decided to do was write a simple pyt...
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So after a few weeks of playing with mouse acceleration(see my previous post about this), I decided to go back to using no mouse acceleratio...
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Hi everyone! So one of the first things that I really wanted to get down in Quake Champions, or any FPS for that matter, is my aim. But this...