https://docs.google.com/spreadsheets/d/1Xen7wvBiIqZtLwsDuWzjB55QyCtZYQA9pcesxf09NQc/edit#gid=0
One things I concluded after looking at this was that there is not one shoes that fits all. Everyone is different. But a few things did peak my curiosity. Firstly only three of them use a fov higher than 120, and only two of them have one lower than 110. Interesting, so a good sweet spot is somewhere between 110 and 120. I assume that is where a good balance of aim and awareness meet. The second thing I noticed is only 6 of them have a dpi higher than 1000. This inst too surprising as higher dpi tends to be a marketing ploy more than something that has major impact of your performance. Anything higher than 1600 is rather ridiculous. And lastly 6 of them use mouse acceleration. Wait what?
Ya, if you do some research into the older quake games it was very common for high level players to use mouse acceleration. I did a simple search on Reddit and found some good opinions of mouse acceleration.
https://www.reddit.com/r/QuakeLive/comments/5xhgev/why_mouse_accel/
I won't go into much detail but here are the basics:
Pros:
- Ability to do fast flick shots, or 180 degree turns
- Can have low sensitivity for tracking with lighting gun, with high acceleration to flick
- Can be insanely customized to find the perfect sensitivity
- Can play well without having to use a massive mouse-pad
- More difficult to be consistent
- Steep learning curve
- Can take a while to set up the perfect mouse settings
- Can be complicated with setting up at LANs
https://www.youtube.com/watch?v=PmY1OTacEzA
You can download it here as well:
http://mouseaccel.blogspot.com/2015/12/new-method-for-mouse-acceleration.html
I highly recommenced at least giving it a try for a few hours or a few days, I did and honestly it ended up being tremendously helpful to my game. Last night I played a TDM where I got 11 impressive medals, my rail was terrible before I got these settings down. That completely changed my previous notions of mouse acceleration.
No comments:
Post a Comment